I feel you…
I dont even have that much on the project, its stilly…
I finished sorting my events last night, their at a point id call them a work of art, everything is tidy up, nothing is running that shouldnt, i check for every action, everythin is as optimized as possible…
NO CHANGE.
But you randomly alt tab to check something and then come back and now its running at twice the performance and sily smooth frames… because…?
Even tho all the evidence was that this was not a user issue, that this was not an Event problem, i still went under the assumption that it could be me.
So i tested and tested and rearranged events, did all the optimization, squeezed all i could and nothing for my work.
There plenty of videos showing the random performance in various situations and i even show the task manager in some to be perfectly clear and theres no reason for bad performance.
THIS IS AN ENGINE ISSUE 100%!
Please show me the facts to change my mind, untill then, this is a limitation of GDevelop.
Whats pissing me off is that it seems to be a recent thing, people seem to have performance dipping on the most recent versions of the engine, so im guessing its something they messed up while updating to fit 3D support or something.