I’m trying to figure something out for one of the games I’m making, and I couldn’t find the solution on previous posts.
The thing is: I changed the position of my custom cursor/arrow to MouseX/MouseY. But I’d like to do that within a rounded limit. - In other words: my actual cursor could be on the ‘‘final right’’ of the scene, but the custom cursor will be showing within the estipulated circle/radius.
I imagine that there must be some kind of function to add to MouseX/MouseY to apply this limit considering a certain radius, but I’m not sure if this is the right way to proceed.
Does anyone have a clue? thanks!!