Multiplayer following host camera

I have a camera for each player, why is my scene still following the host one? Like, it isn’t activally following it, but if my player 2 scrolls past “Question 1” and the host is still there, the scene glitches and it goes back to where the host is… anyone knows how to solve this?

Multiplayer and smooth cameras have some issues.

I solved it with the following steps, after a lot of trial and errors.
Player has no smooth camera behavior, but a centercamera object has.
It is created on the fly on scene start and sticks to the player. The cameracenter should not be an multiplayer object (Important, just dont assign it the behavior)

For all Players

If player is owned by current player
Create Object cameracenter object
Stick it to Player. Hide the cameracenter object.
Can set the zoom if you want to.

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Thank you, this was really helpful!