I’m developing a multiplayer game witht the gdevelop lobbies. whnever i test it on my computer with two preview it is fine. but now I’m testing it on two laptops and the player who is not the host is getting the message “cannot connect to multiplayer lobby” or something similar. The host gets in just fine. And when player two tries to join back the lobby says it has two players and they would be the third. It’s not mkaing players leave quickly. leaving the lobby normally also takes a few minutes for gdevelop to reset the lobby.
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Exact same problem as in my post: [Partially fixed?] GDevelop’s multiplayer not working
It stopped happening when i moved my second device to a different network
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update: it still doesn’t work when i use two acer aspire 5 laptops running chrome on my main and guest networks. it did work running on both my laptop and fire tablet when I ran them on differnet networks.