How can I create a turn-based system for a 4-player online multiplayer game? Additionally, how can I ensure that the turn order of players is randomized in each game?
My goal is that, when it’s a player’s turn, that player will take ownership of specific objects they will interact with, and these interactions should be visible/updated for all other players.
I’ve reviewed several guides, and many suggest using the Variable Scene Array. While I understand how it functions, I’m unsure how to implement it effectively. If there’s a simpler approach, I’d appreciate any suggestions. Thank you!