[Multiplayer] How can I implement a turn-based system in my 4-player online multiplayer game?

How can I create a turn-based system for a 4-player online multiplayer game? Additionally, how can I ensure that the turn order of players is randomized in each game?

My goal is that, when it’s a player’s turn, that player will take ownership of specific objects they will interact with, and these interactions should be visible/updated for all other players.

I’ve reviewed several guides, and many suggest using the Variable Scene Array. While I understand how it functions, I’m unsure how to implement it effectively. If there’s a simpler approach, I’d appreciate any suggestions. Thank you!

You could do this different ways, but probably the simplest would be to put all the players in a group then choose a random instance of that group
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My discord username is “ninjonahplayz” so feel free to dm me if you ever need help

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