So I’m working on multiplayer for my game, where I use the “smooth camera” behavior for one player instance, then desynchronize it (like in the tutorial on YT).
Now is there a way to make camera shake only on one window, maby a different solution to splitting the camera on multiplayer?
Could you explain the issue a bit better? When you say multiplayer, do you mean all players on one screen, split screen or all players with their own device & screen?
And could you link to the tutorial? There are many around, we don’t know which one you’ve been working with.
Ok so I use the multiplayer function of gdevelop, where you connect lobbies to play. I made a player instance with “smooth camera” an a new instance is made for each player in the lobby (with an index variable). I test multiplayer by opening up 2 previews and joining the same lobby.
So far I always used the “camera shake” extension to shake the camera, but when i test it in multiplayer, each instance of the game shakes the camera when condition met.
I was wondering if there is a solution to make the camera shake only on one instance of the game.
Can you include a few of the events before the screen shake event? I can’t tell which player the shake is being applied to, or what the conditions are.
No, this is very simple. OP watched a video explaining how to desynchronize a behavior. OP asks how to desynchronize another behavior, not understanding that it’s the same process for both behaviours.