Multiplayer: Lagging / different behavior on gd.games and localy

After minute of playing (moving characters around) you can see oponent lagging more and more.

I was trying to create this two player game. Each player has it’s own object of player. Objects are grouped in “Players” group.

Healthbar and manabar are simple one-color sprites.

Here is active code - maybe I’ve got something wrong from multiplayer perspective?

At first glance, that doesn’t look like it should cause an issue. What do the other events do?

All other events are switched off. Tested on two separate computers - here is the link:

So what I have discovered - testing in gd.games environment gives other results then localy.

In gd.games one of the players doesn’t have health and mana bars attached, but localy yes:

gd.games:

local:

I changed code a bit and made it even simplier:

In gd.games it seems, that other player has sticked both mana and health bars to his position, but one is behaving crazy, like if both players were trying to get control of it.

Ok, so more results here - tested with other player from abroad and both bars showing correctly for both players - so it’s different behavior depending on network source or I don’t know.

Still result is very laggy. Is it possible, that this is general issue of new GD multiplayer network?