So, as a heads up, you can accomplish what you’re talking about right now by just making “hitbox” objects (plain sprites shaped however you want, named hitbox whatever).
Then you add points to your main object where you want the hitbox’s upper left corner to be.
Then just set up events that change the hitbox objects to the MainObjectName.pointX(“pointnamehere”)/Y() of the points.
That said, I think it could be useful for those to be easier, yes.