Hi people,
The scenario is as follows: I have multiple NPC’s in a group and i want each of them when hovered to update a “state” variable.
When an NPC is hovered some things happen individually. I’ve looked at this too much I think and can’t see the flaw.
Here are the events i’m using.
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Hey, thanks for replying.
I’ve tried the simple method you’ve suggested before. The problem is that somehow if i hover one of the NPC’s the Interaction zone would show up over another NPC instance. Also, trigger once doesn’t seem to be compatible with what i’m trying to do as it creates some… undesirable effects such as the zone appears over the previous NPC i’ve hovered or… doesn’t appear at all.
Anyway I figured it out in the end. Pick NPC needed to be the first condition in the chain before anything else. 