I created a 3D map in Blender, but when I imported it into my project, the objects overlapped like Blender’s “in front” option.
Forget the issue, how where you able to make such nice graphics work in GDevelop?
I don’t know what I’m looking for in that image. Could you describe the issue in more detail and indicate where we should be looking for that in the image?
I created it in Blender and rendered the animation in 2D frames.
I made this support post, but if you look closely, it’s all divided, overlapping other objects.
I´m making a game using blender for the 3d maps as well and I´m having the same problem, I see you have made more games already, did you ever find a way to solve it? (also where can i play your game, it looks so cool)
I started using Blockbench and exporting the maps as glb binary or gltf binary, and it works perfectly. Try exporting through Blender using glb.
Currently, I’m developing a retro horror game, and this shooter game was abandoned, but maybe I’ll restart it in the future.
This is my new itch.io: https://guixinpixelartist.itch.io/stayalive-full-version
