I created a 3D map in Blender, but when I imported it into my project, the objects overlapped like Blender’s “in front” option.
Forget the issue, how where you able to make such nice graphics work in GDevelop?
I don’t know what I’m looking for in that image. Could you describe the issue in more detail and indicate where we should be looking for that in the image?
I created it in Blender and rendered the animation in 2D frames.
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I made this support post, but if you look closely, it’s all divided, overlapping other objects.
