I am making a movement based 3d fps and I followed the advanced platformer tutorial by Queue the game dev but when I dash I dont go forward but in a direction. Even if I look north, I will dash north but if I look in any other direction, I will still dash north. Its kind of like a magnet. Does anyone know how to fix this??
Can you provide a screen snip of the events? It sounds like you’re applying a force in a set direction, and not at the angle the camera is facing.
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I tried the new tutorial and it works ok
What was the solution, in case anyone else comes across this post and is curious?
If you check queue the game dev’s new tutorial he changes the current forward speed to add a dash and a variable for “Candash”