Because some good points from my list last year were implemented and it’s not possible to edit, i’m starting now a new list of things that are important to me.
add object folders to the object editor
(like GD event groups, photoshop, unity, construct, godot,…)
more..
It would be very, very helpful for games with more than 30 objects.
Tags do not serve the purpose.
[93] remember the sidebars width or use the minimum as default
make the coordinates mouseovers and cursor coordinates optional in preferences
allow custom hitboxes to be larger than the sprite
use another project file extension, to link with GD and faster opening
hitboxes and points mousewheel zoom, zooms in the wrong direction
it’s not possible to pull custom hitbox into corners/edges, bc it binds to the cursor if you leave the object
2px Y offset in Physics2 behavior
more..
These 2px spaces are visible in the game and hitbox editor. Also collisions don’t work therefore.
The same bug has been fixed for platform-character behavior in beta 62.
Also on the right side are 2px offset now, it wasn’t a year ago.
wrong explorer paths [50% fixed]
more..
- Opening a project(.json) starts in the last used asset folder
- Adding a sprite starts in the project root directory
Please swap this behavior, it makes no sense.
Objects and textures flicker and blurred if the camera is fixed on the player
more..
https://streamable.com/xmxtd
Pixel-Art // Graphics Issue // vertical row disappear / flickering parts when camera moves
player is lagging and moving on a moving platform
set the center point to another position, it also moves the hitbox
more..
Is it a bug or feature?
Things like that are not possible as expected.
https://streamable.com/qpp59
https://forum.gdevelop.io/t/14131/42