Can someone explain how to fix this?
Here is a clip of the problem:
It’s really hard to say from this clip.
I would suggest auditing any action that applies a force to the player and log them to see which ones are bumping the player around.
My only hunch is that maybe you attached a “Solid” or “Breakable” to the character when you picked up the AR and it’s pushing the player away from it… but I did not see this in the code… it just looks like that.