Hello.
I can’t get the “NawMeshPathfinding” extension to work
I use the following events for the object
Apply “NawMeshPathfinding” behavior to the object
When left-clicking:
Activate “NawMeshPathfinding” YES
Move object to Cursor X/Cursor Y
If you study the example for this resolution, then all actions come down to these two lines.
You are trying to move Sprite001 let’s call it player
So you try to move player
BUT you also NEEEEEEEED at least one object in your scene that will server as obstacle
And to that object you need to add obstacle for navigation mesh behavior
And now player will start to move as you would expect
Wanna know a secret?
Its always simple
Just 90% of time too obvious to be enough obvious
Think of it like you have a tv
You just want to check if remote control works
But in this case plugging power cable will not do the trick
You also need to plug in source of video for tv to even work
Yeah strange but trying stuff can often just kick in the whole thing