Hi people. I just got GDevelop about a week or so ago and I’m learning how it works; definitely different from Game Maker.
I’m having trouble getting events and actions to work.
My “app” is very simple. In fact, it’s not even a game, it’s more like a toy. In short, you click a plate icon like a button, and another plate comes from the location of that button and goes up the screen until you hear a smash noise.
So what I need to do is:
Make a clickable “ob_nextplate” object to represent a button at the bottom of the screen.
When it is clicked, an “ob_plate” object appears on top of that aforementioned button object, by getting the matching X/Y coordinates, plus making the Z on top of that plate.
That “ob_plate” object, when instantiated, now needs to go up my screen, as if throwing it upward on the Y axis.
When the ob_plate is out of the screen, delete that instance, and play a plate-smash noise.
Have this entire process happen each time the user touches/clicks on that ob_nextplate object at the bottom of the screen.
I’m having a lot of trouble getting the events, conditions/actions, to doing all of this correctly. For example, I can’t make the ob_plate move once it’s instantiated. I can click anywhere on the screen instead of the ob_nextplate button, etc.
What is the exact formula to make this work?
I will check back on this post from time to time to make sure I have this down pat, and ask each and every question and report what I get.