I’m more than aware of all the other posts about ammo, but my problem is a bit weirder. I’m not sure how to make an ammo counter based on the code that I use to fire my bullets.
Close. That last event will drain the value ammoleft very quickly, because it’s decreasing it every frme that a obj_player_missile is in the scene.
Instead of that event, decrease the ammoleft by 1 every time you create a obj_player_missile - in this event :
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