I followed this tutorial (How to Create a Mobile Touch 360 Joystick Controller in GDevelop 5 - Tutorial - YouTube) to create a joystick control in my game. But I placed anchor behavior on each of the joystick objects so it would be in place on the screen no matter what device you play the game on. But the anchor caused the joystick to be unusable for some reason. To be more precise, the anchor caused the speed variable to fail to calculate. Due to the failure of the speed calculation, my character would not be moved by the joystick.
Is there a way to fix this? Or is there a way to keep my objects on the game screen without the need of using an anchor?
PS: All three joystick parts needed anchor behavior. If just the controller position has anchor behavior, the joystick would literally go offset and break apart (as seen on this screenshot I attached)