I created an object (button) and it was too big so resized it in the properties menu. Now on clicking the button, I want it to animate so I added tween behaviour. I used tween scale action. But when I press the button it goes to the original size. How to fix this?
Hi, Here is another great video that explains the usage of the 9-patch object for rezisable and animated buttons. Reusable and resizable buttons using 9-Patch objects. - YouTube
If you set the tween’s scale to 1, it’ll revert it to the original size, not the modified size you set it to in the editor. A tween scale value of 2 is twice the original size.
There are 2 options to get around this:
- work out what the resized ratio is, and work around that.
- change the size of your image on disk so you don’t have to resize in GDevelop