**The Problem**

I was trying to remake Geometry Dash, when I realized that I needed to remake the physics. I found a website explaining it, but when I went to the platformer extension I realized that I didn´t know if gravity, max speed and these other values meant **px/s** or some other value.

**What i’m looking to figure out**

I need to at least find out the following:

- Pixels per second from Max Speed property values .
- Total amount of pixels jumped from Jump Speed property values.
- Pixels per second from Max Fall Speed property values.
- How does Gravity property affect jumps and time until reaching the maximum falling speed.

I need them written as a formula, or like this:

JumpSpeed * (Gravity / Something) = TotalPixelsJumped **(Example of a formula)**

If you want to, you can also help me find out the values I should use for the properties **“Gravity”**, **“Jump Speed”** (A block in my game is 64x64px), **“Max Fall Speed”** and **“Max Speed”** for my recreation of the Geometry Dash physics (Just the Cube form’s physics).

GD Forum physics thread (by P1kachu)

If you have any questions, don’t hesitate to ask!