I need to make key when used open the another door when the closest one is opening (it has very slow opening animation on purpose), because while opening key doesn’t do anything and it’s very long
In the first event, if the animation represents a locked or unlocked door then you could check the animation first and then pick the nearest door. Then you would get a list of locked doors to pick from.
Player collision with key
Animation of door equals locked door
Pick nearest door
Thx, it worked YEEEEEEEEEE
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