Hi, I’m in the planning stages of making a side scrolling shoot em up game. I will need to have sprites that have multiple parts that I need parent / child setups for, and although solutions seem to exist, a lot of answers are for older versions or dead ends…plus I’m very new
What I want is to have a base player sprite with collected weapons appear over it, along with larger enemy sprites with destructible parts (think the large battleship in R-Type).
I can think of a few workarounds that might mitigate this problem, but the simplest and sanest way I can think of so far is a straight parent.
This seemed the most promising, but the target thread is missing: How to make an object parent to another? - #5 by Mats and that its very old.
So, in GD5 what is the most robust parenting method? Is it a case of having a sprite with custom points generated and moved along with another sprites point? Either way can someone give me an idea of what to do? I apologise in advance if this has been asked before, and thank you for any answers!
Cheers, R