New unified variables and variables declaration in GDevelop 5.4

just quoting what i said (not here) in this thread for other ppl

but i was thinking …

isn’t possible to restore the old conditions without using the old system…?
i mean

we may restore old conditions just as a “bridge” to declare vars in new system.

eg: if i have a undeclared var in – change the scene variable “my var” set to “1”

it will just bridge to the new system automatically declaring it in the scene properties…a scene var with the same name…so old and new sentences can be used and swapped depending on dev choice
They gonna works as a fake undeclared vars…just miming the old method…
it will just fake you thinking that ure using the old method

It will be just a matter on what you believe to read on the screen

ps : we may even have an option in game properties to see or not the full sentence.
if on it will show the kind of var edited (like old method) Eg: change the “scene” var myvar set to 1.
if not it will show the new sentrence change variable my var set to 1