No other interactions when dragged

Hi guys,

I’m creating an escape room in which collected objects are being dragged and dropped to interact with things. The issue is: all other actions also work when I drag and drop something. For example zooming in, or collecting other items. Is there a way to prevent this from happening?

I grouped the draggable objects and inverted the condition ‘being dropped’ in certain actions, but that doesn’t seem to work. Also, I would have to insert it in every action this way. There must be an easier solution?

Use a finite state machine, with a state for dragged.

Thanks, it looks a bit next level, but I’m going to check it out!

I still haven’t been able to solve this issue. Any ideas? I’m not sure about the finite state machine.

Can you screen shot a few of the events, particularly around dragging and zooming?

Hi, so this is one example of many situations. I drag the brush to interact with the paint for example. But I don’t want it to interact with other things, for example zooming when I drop it on this particular spot (and release the mouse button).

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Schermafbeelding 2026-01-29 101812c