I have a breakout style game where a powerup creates an additional ball. However, at the moment every ball that crosses the line costs 1 life but I only want the life counter to go down when the final ball leaves the screen.
This is the life logic:
I have a breakout style game where a powerup creates an additional ball. However, at the moment every ball that crosses the line costs 1 life but I only want the life counter to go down when the final ball leaves the screen.
This is the life logic: