I’d like to round the numbers to whole numbers. Whether its rounded up or down does now matter.
I also need help with an equation. I’d like to add crit chance influenced by Wis. I want the equation to equal 100 at 10Wis and then stay at equals 100 even after I add 5 more points to Wis. My current equation is Crit%=10+(9Wis).
I would like Wis to boost Crit damage after 10Wis(in a separate equation).
For example you have variable Heal
And it shows 612.4000000001
Normally you use ToString(Variable(Heal))
To display it in text
To show 612 you use ToString(round(Variable(Heal)))
And yes you use round and not Round
But then when Wis goes up to 11,12,13,14,15. It goes over 100. Should I Just set the change of text in a sub-event to give the illusion that Crit% is capped?
I want Wis 11-15 to boost Crit damage instead.
How would I use those functions to prevent Wis above 10 from changing crit chance from 100?
Letters are the basis of language, language is used to communicate the thoughts in our minds. A random string of letters communicates a chaotic mind. And chaos is evil or something.