Hi,
Can anyone tell me why the “tenaglia” object is only created once when I use tween?
while if I use immediate deletion at the end of the animation it is created on all
im gonna say the quiet part out loud, i think gdevelop is probably the least readable language. but i notice there is some events hidden in the drop down you didnt show.
If you may, could you explain what this…is?
I don’t understand what you want to happen. But…
The last event group has 2 possible issues. It checks if the animation is done but there’s nothing to specify which animation.
It also looks like the last line doesn’t have something that would prevent it from being triggered on every frame. If that’s the case then the tween is going to keep getting restarted. When that happens, it will never reach the end.
You could check and change the animation or use a boolean or check if the tween exists using an [inverted] tween exists so it only adds the tween if it doesn’t exist. Once the tween is finished you can do whatever you want to.
The drop-down submenu only allows you to resize the object that causes the damage, which is why they weren’t displayed.
I solved the problem by inserting an inverted tween to check for its existence.
