I’m new and making a racing game. I put up barriers and various background objects to prevent the player from skipping a section of the course. Unfortunately, when I test run the game all the barriers (and more background esthetic pieces) follow the camera and I drive through the hollow, empty, wasteland of my top down base layer. How can I fix this? I wish for the objects to be stationary. Thank you
Put the Player(Car) on a different layer than the barriers and background objects. Then the Camara action can only follow the player and the other things stay in their place. The same for GUI elements.