Objects gaining transparency when shrunken?

I’m working on a game that runs at a native low resolution, and I don’t if that has anything to do with the problem I’m having…

Which is that if an object is made small through scaling or size changing, the object will become transparent, even though I have no transparency effects or anti-aliasing.

Is this just Gdevelop source thing or is this something I can turn off?

Thank you.

Interesting. My first thoughts to ask are:

  1. how many transparent pixels are there in the image, particularly around the outside?
  2. to what scale does it have to reduce in size before it becomes transparent and what are the dimensions (in pixels) at this point?
  1. In every case I have seen, the entire images gains transparency and color mixing.

  2. It seems to depend on both the original image size and how much it was shrunken, and it’s more like a tipping point than a gradual change. For example, I had a bar that was 78 pixels tall and 14 pixels wide, and no matter how short I made it, even if I made it 1 pixel tall, it would never warp or gain transparency. But on the other hand, I had a bar that was 25 pixels tall and only 6 pixels wide, and if I make it even 10 pixels tall, it would gain transparency, and the bar would begin to warp.