Objects get temporarily stuck in Tilemaps

Hi everyone.

Download my example project here.
https://www.mediafire.com/file/5w78wvccef4aonm/For+GDevelopForum.zip/file

I’m struggling with a strange glitch. My purple enemies (which move in a wave-like manner) get temporarily stuck in specific places in my Tilemap. I find no simple explanation for it. It should be moving consistently.
GDevelop_Ee73Mv0jqT
As you can see in the gif (and in my example project I linked) the enemy gets temporarily stuck in the tilemap when it’s sliding across tiles and moving to a spot where there are multiple tilemap tiles on top of each other. It’s a really annoying glitch and I need it gone.

The example project demonstrates things more clearly. Please check it out.
(The example project has a text box which talks about two different glitches. The first glitch has been solved. Pay no mind to it.)

{This is a continuation of another topic I made before. It got too long and confusing. I decided to crate a new one that focuses on dealing with this particular problem. I apologize if this is bad practice.}

Thank you

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Any thoughts? All help is appreciated : )