Has anyone else had this problem? When some objects in my game get deleted, they are like duplicated or something in the top left of the screen. For example, Im making a card game and when a card gets deleted theres a little particle effect over the card. The effect always works where its supposed to, but sometimes I can see it playing the particle off screen at 0;0 for a second time. Does it have to do with the fact that the object position is changing because the particle is set to emit at “Card(x); Card(Y)” and then it gets deleted so it gets moved? or is this a bug?
Its Card.X() Card.Y()
Also 0 0 would mean wherever you are creating particles
Does not exist or is wrong value
So it defaults to 0 0
It sounds suspiciously like you are creating particle effect referencing the card position after the card has been delected.
However, unless you can provide a screen sot of the events, it’s only a guess.