Hello, I have a problem!For some reason, objects twitch when moving.I tried to change the camera scripts, as well as reproduce the movement using force, but nothing comes out.
Welcome. What do you mean by twitch? What’s twitching? What is the style of the project? Platform, top down, 3D? How is it moving? It could be the actions, behavior(s) or the animations could have different points.
Without more information, it would be just guessing.
The project is made in 2d with a top view.For the player, I use the top down movement.
Link to the video: https://youtu.be/b7eBHtsbaR4
When recording the video, the effect of shaking the sprite increased.
All objects except the player move with the help of force, and the player moves with the help of top down movement.The player is controlled by simulating button presses on the xbox gamepad and keyboard.
Have you tried it in a new project with the default resolution to narrow down the problem?
Do you move the camera?
Is it okay for you in this test or the same problem? https://gd.games/instant-builds/c46cc2cb-9cd1-4a19-89ec-a10db8da29c1
I don’t have any stuttering, not even on a video recording.
I also have a bit of ghosting, but I think it’s due to my VA monitor and not visible on sceenshots. But I don’t see any jumping or anything. Let’s see what others say about the test game.
I made a new project with a high-resolution 1920×1080 screen, enlarged the player’s sprite, but it still twitches and when it moves diagonally, a hole forms.That’s how I saw it .The pixels seem to mix.Maybe I have a problem with the monitor?
Well then we know that the small resolution is not the problem.
This is what it looks like to me in the video. https://streamable.com/iiqgbd
It gets a bit blurry when moving. I would say it’s the monitor but I can’t say for sure if the engine can do anything about it.