You play as an employee who has to go to the toilets, in an office where toilets breaks are prohibited. You’ll have to avoid your managers and other obstacles to reach the bathroom before it’s “too late” .
It’s a small game obviously ironic, here’s some pictures:
Now that’s a neat twist on stealth type game storyline. It sounds like it could be fun, and the graphics look appealing. Do you have a demo that we can play? We could give feedback that you may (or may not) want to incorporate into the game.
The main enemies are your supervisors. They can detect the player if:
the player is on the same zone as the supervisor
the player is on collision with the field of view of the supervisor (The fields of view are basically juste sprite in triangle shape that follows the supervisors)
The supervisors follow a pattern to make it simple. If the player is detected, there’s a short timer when the player can hide. If not, it’s game over. Of course if the player touches the supervisors, it’s game over.
There’s other type of ennemy that are a little different but uses basically the same logic.
You can see below the zones where the player can be detected (in stripped blue) and the fields of views (both are hidden in the game).
How do I get out from behind the desk? Arrow key s don’t do anything, neither does aswd. Shift makes the character crouch behind the monitor, while control and space don’t appear to do anything.
The code is on its computer. When you knock at his door, you need to hide behind the plants to be “invisible”. The trick then is to get into his office, get the code and exit before he gets back.
I guess I’ll have to add all that in the tutorial when you launch a new game to make it 100% clear.
Maybe an interactive tutorial, with a special level designed to teach the basics?
Maybe I’m just doing something, wrong because I’ve tried that. He comes out of his office, takes a few steps and then turns around. As soon as I try the door, I get fired. Am I missing something?
Yeah, maybe a few starter levels too. Just remember that you’ve been play-testing while you’ve been developing the game. Your game skills are a lot higher than someone just starting.
You’re not missing something, he’s not supposed to react like that! I must have changed something before uploading the game and now it doesn’t work.
I’m sorry this is my first time so I don’t have the right workflow. I’m going to see what’s wrong, and at the same time change the tutorial. And then test it online to be sure it works so I don’t waste your time.