In the game, I have various enemies that take actions. Those actions include animations, dealing damage, generating damage text, and changing boolean states.
I feel like the best way to accomplish this is using a Timer so that I can set when certain things happen along with the timing so when the animation swipes down, then the damage and damage text get generated and if there are multiple hits, they are timing correctly.
However when I run the timer, nothing happens. The debugger says that the timer is running but the triggers aren’t triggering when the timer hits that time. I used timers before the project to success but for some reason nothing here and I’m not entirely certain why.
You can see in the above screenshot, the “Action Roll” timer works flawlessly. The things that happen at 0.1 seconds happen, 1.5 and then at 2 seconds deleting the timer.
But for the “Enemy 1 Action” timer, nothing happens at 0.1 seconds.
Any thoughts of how I’m implementing it incorrectly? Thank you for any insights!

