I use P2P to make my online multiplayer game. Each player will store their own client ID unique numbers. For now, every time i want to make change to ONLY my player’s character object, in the event i need to repeat for every instance and check whether the instance object’s client ID variable (object variable) is the same as my client ID (global variable). Is there any other way? Maybe like an event where we can store a pointer towards certain instance of object (my player character)
Thanks!