Ooops brainfart moment

wassup Gdvelop
In my game, which is physics based, it seems the farther you are away from coords (0,0) the wonkier physics gets. What I mean by “wonky” is that bullets (with the physics behavior) go WAY too fast. They also phase through walls sometimes, and sometimes they just exist for three frames and just delete themselves. Other physics based things get weird too. The player (also physics based) starts stuttering, shaking, and randomly twitching. I don’t know if this is a gdevelop problem or just mine, but please help me!
pretty plz?

What are the events that move the bullets?

yah, here it is:



The wonky physics problem starts at coords 7000 or so

The bullet extension uses the GDevelop forces to move the bullets. Here is a snip of the extension event that fires the bullet:


Applying a Physics force on top of the GDevelop force can generate weird and unwanted behaviour.

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