wassup Gdvelop
In my game, which is physics based, it seems the farther you are away from coords (0,0) the wonkier physics gets. What I mean by “wonky” is that bullets (with the physics behavior) go WAY too fast. They also phase through walls sometimes, and sometimes they just exist for three frames and just delete themselves. Other physics based things get weird too. The player (also physics based) starts stuttering, shaking, and randomly twitching. I don’t know if this is a gdevelop problem or just mine, but please help me!
pretty plz?
What are the events that move the bullets?