If I have a bunch of different objects on screen (roughly 200), and each have the physics behavior, would that cause an issue? In the debugger, my objects (pre-events) and render are the highest processes. I have narrowed down all of the problems to one root cause, and thats the objects on screen. How can I fix this lag?
I’ve tried to like hide the objects off screen, and even disable to physics behavior of objects of screen, and I’m still getting reports of performance issues. Could spritesheets the problem? (I use spritesheets by offsetting a tiled object)
If you could download my project to see how the debugger looks on your side, please do! (In-game: Press play, and then pick a random one of the four levels and play it.)
The project: geomangle.zip - Google Drive
Any help would be super-duper appreciated!