Hello, I’m making a top-down RPG style game where text will be used A LOT and will branch off in many directions. The 1st event is external which will be used for all text boxes and the 2nd is for an NPC encounter:
Whenever text is changed, the player loses movement and the GUI is displayed (text and box). Pressing Z when touching an NPC talks to them and you must wait .4 seconds until you can proceed to the next box.
This method of text advancement works exactly the way I want it to as-is. My problem is that it requires the same events copy and pasted over and over again; it looks a little crowded and unprofessional and I was wondering if there’s a way to optimize this to make it easier to read and duplicate.