Option to ignore global time scaling in the wait action

It would be nice to have the option to set the wait action to ignore time scaling. As a default it should work as it does right now. The reason for the request is that (this could probably be applicable on other things, but this is where I personally found it to be useful) I use a small pause when a player get’s hit. Eg. “Set time scale 0.2” > Wait for X seconds > “Set time scale to 1”. Now, I can’t set the time scale to 0 for a short time since that would stop the game indefinitely. And adjusting the time scale also results in a recursive need to adjust the wait action. A small toggle to ignore time-scaling would solve this.

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