It would be very useful to have an option to turn off anti-aliasing on the text and BBtext objects like how sprite objects have the option in resources. doing pixel perfect games with text objects that are blurry looks really weird, and you can’t always use another layer to make it look like its not anti-aliased.
bitmap text might be your friend!!
however things like bold and italics are not compatible with bitmaps :((
For context: Regular text objects do not have any game engine based antialiasing.
They are rendered by the OS’/browser font renderer, which means they are rendered at their native size (for whatever game resolution you have) and when you scale up the Window your OS zooms in on them, applying whatever clear text settings or OS level filtering there is.
This also means regular text objects can appear different on some OSes depending on the font
As far as I am aware there is no way to disable this behavior (in Windows at least).
Bitmap fonts/bitmap text are the correct way to do proper text scaling from small sizes.
Sadly, the renderer didn’t have support for multi format bitmap text until sometime in PixiJS 7. My hope is those functions get added to the bitmap text object in GDevelop once the PixiJS version migration is (eventually) done.