How do I…
make the options standard pointer move?
What is the expected result
Pressing up and down should select the next/previous option
What is the actual result
It stays on one option and doesn’t move
make the options standard pointer move?
Pressing up and down should select the next/previous option
It stays on one option and doesn’t move
need help asap, literally cried last night after following several tutorials. you might notice that the up and down key is not consistent because i’ve been trying different choices in the up and down choices.
i’ll be sending a few screenshots related to it
The up arrow and page down keys are only checked whenever the x key is released. This happens once in a game frame. After that, the key is no longer in a released state, and the up arrow and page down keys ae no longer checked.
You need to split the conditions of the second event into 2, so that the up arrow and page down key checks are only down when the dialogue line is “options”.
And as a note, you check for the “Up” key and “PageDown” key. Is this correct?
okay, so just clarifying because i’m still trying to get used to the different terms.
i need to create a different event for ‘x key released’ and ‘dialogue line type is options’?? and if so, what action should i put
yes, but i now changed the ‘pagedown’ to just ‘down’
Okay so, I got it to work by removing the x key pressed, I instead kept the ‘a key pressed’ which then went to the next dialogue line. i was also able to confirm the selected option which then showed the next dialogue.
Thank you so much MrMen for making me look at the events logically!
I was seriously spiraling last night thinking what i did wrong :'DD