[Out of Scope] New mechanics for Piskel

I would like to sugest new mechanic called “rotate” and “bone”
It would help for animatros that use piskel
Rotate: you select a part by using Rectangle/Lasso selection and then by pressing counter-clockwise rotation or flip vertically you can rotate part you need.
Bone: You can add Bones for your character to animate it much easily.
Those mechanics may help animators such me and make game making process easy.


I could be wrong, but i dont think the guys behind GDevelop make Piskel, they just adapt it to the engine since its Open Source.

If you want extra features on it, you might want to contact the people who develop it directly and then if it gets implemented, ask for the GDevelop devs to update the Piskel version.

Well if it’s open source that means they are able to do anything with it :slight_smile:

  1. What MagicBiscuit said
  2. There is a such thing as spine, but to have a skeleton like that, you would need multiple objects.
  3. Somehow, I don’t think smaller pixel art would rotate well.
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May be you right, but we don’t know how It would work

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Hello StarP1ay,
Thank you for taking the time to create this topic request.
However, MagicBiscuit is right; Piskel is out of our immediate scope so we cannot consider the change that you request.

However, if you know how to code you can contribute to their tool on GitHub.
And if you don’t, you can look around their issues Issues · piskelapp/piskel · GitHub and see if there’s anything that you can vote or comment to demonstrate interest on such feature.

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I forgot to mention something, was in a bit of a hurry last time…

The rotating part, you can kinda do that already, i use it plenty when making animations.

What i do is use the Rotate option to rotate the entire sprite to where i want the part to be at.

Then i use the select tools to select the part i want to stay that way and Ctrl+X or C depending.

This will save the selected part as it was in the rotated shape.

Then i rotate the sprite back to original position and paste the rotated part where i want it to go.

I takes an extra step, but the result is the same.

As for spine, its like said above, thats a whole different thing to Piskel, not event Aaprite does stuff like that as far as im aware.