P2P - handling multiple events at once

Does P2P now handle all events in one frame? I did this to test it and it instantly adds 4 to the variable TestVar, in one frame:

P2P always handle all events of different types in one frame. What it does not handle is multiple events of the same type each frame, for example, if you were to trigger “t” 4 times, in data loss mode it would only add 1 to TestVar, and in no data loss mode it would take 4 frames to handle all 4 events, adding 1 each time.

Oh, alright, I understand. But when would multiple same events be triggered if all events can go under one? Perhaps when multiple Players send the same event at the same time, is that what your handling extension is for?