Pack Simulator
Click for coins and test your luck buying card packs to boost coin production!
Become addicted to this luck-based clicker as you draw luckier cards from the packs! If you encounter any bugs please report them to me.
This is a fun unique clicker game I didnt think adding cards to a clicker game would work but it does
Thanks for your feedback, I am currently working on the next update of the game, it should be out sometime this week, although I’m not giving myself a deadline because I don’t want to be stressed out.
@ResinTheFuriousMage I understand
There will be a semi-major delay to publish the 1.1.0 update.
I’m having “slight” () issues with the number system.
And of course, I’m trying to add quality content.
The delay will be estimated to push the release date to between December 9th to December 16th, although whether or not I’ll release it earlier or later is undetermined.
Please continue to be patient!
The new update has been released!
1.1.0 was less productive than expected, but I’ll release an update as the second part soon.
I still have a lot of content planned.
(I don’t know why the image is stretched, lol.)
Visit the new update tab for more information on the planned update.
The only thing I didn’t mention was the number rework.
I plan to make the numbers go above the intended limit for GDevelop, and the numbers will be easier to read.
Update V1.1.1 has been released!
"What’s to come? - Towards Update 1.2.0:
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New packs!
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Sounds!
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An achievements tab with cards boosting based on achievement amount!
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And a new menu tab dedicated to crafting cards together to get better, or unobtainable cards!
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A promo code section that can give you permanent boosts to your gameplay!
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My planned updates may take MONTHS, but they will change the game DRAMATICALLY.
V1.1.1 - March 16th, 2025
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Going to start developing this game again, took a long and much needed break.
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Fixed a typo in the help screen.
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Made numbers appear in easier to read text.
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Fixed a saving bug where the highest CPS you’ve reached wouldn’t save.
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Fixed a bug where the rarity of a card would appear multiple times when opening a pack.
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Added new formatting to the update log.
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Fixed help menu bug where after clicking back to the previous menu it would go back to the coin tab.
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Changed the font for every text displayed to one that is easier to read.
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Will make update logs more detailed and to the point.
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This game will go through a lot more in the future, be prepared.
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A lot is planned in the “What’s to come?” section at the top of the update log and will eventually come to the game."
(Excerpt from the update log.)
Overall I’m planning a lot more than you think, if you’re reading this I’m also adding leaderboards, because why not…?
Version 1.1.2 has come out!
A huge new pack has been added!
Reach 10k coins to unlock it in-game!
I will add 3 more packs and three more tabs over the next few months, here’s some info:
Crafting tab
Achievements tab
Leaderboard tab
Here are some hints on the packs I’m going to be adding and what they might do:
Red, and blue are colors associated with the first two packs, and the last one has to do with the upgrades tab.
The red and blue and plant packs are going to be sort of like opposites that buff and debuff each other.
(This idea was scrapped as I believe that it would ruin how the game was meant to be played, and wouldn’t work very well)
Here are all the improvements:
V1.1.2 - March 19th, 2025
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Buffed dirt and iron multipliers from 1% to 5%
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When you open a card pack or check a card’s description, the color of the text on the card changes based on the rarity of said card.
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When you draw a new card a text appears above the card saying that it’s new.
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A text below the card when drawing appears stating the amount of that card you have.
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Made text more aesthetically pleasing and easier to read.
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The collection and shop locks until you get enough coins to buy the first pack.
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Pack specific contents don’t reveal themselves until you’ve unlocked the pack in the shop.
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Added a new pack dedicated to passive gain, the plant pack!
Nice game. Maybe add some customisation, like a purchasable background or coin icon.
I’m going to add customization, too, yeah.
That was something I had planned, not the #1 priority, but it’ll still make the game more fun.
Version 1.1.3 has come out!
I’ve done a huge revamp to the aesthetics of the game!
For the next update I’ll be working on four new packs, and tons of cards, tabs and systems, so expect it to take a long time!
Because the next update will contain tons of content compared to the last few, I’ve decided to make it automatically skip to 1.1.5 instead of 1.1.4, as the planned updates for 1.1.4 and 1.1.5 would best work merged together.
V1.1.3 - March 27th, 2025
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Added sounds to the game
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Fixed a settings glitch where settings would be off by default instead of on if they already had a save before the setting was added.
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Removed middle and right click for clicking the coin, added up arrow.
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Fixed a typo on the redwood tree card description saying “per bush” instead of “per redwood tree.”
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Cleared a misconception with the CPS text being coins per second instead of clicks per second.
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The game now more visibly shows saving with a “Game Saved!” prompt.
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Added card pack particles and a way to turn them off in the settings.
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Menu tabs are now animated when the cursor is interacting with them.
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Removed shaking when hovering the cursor over the coin or clicking it with a keyboard button.
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Added achievements and a skins tab.
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Revamped notification system.
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Fixed card pack price and coin amount breaking at larger numbers.
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Made unlockable card packs more obvious to spot in the shop by keeping the button to buy it next to the card.
Hi!
I saw your game but excuse me, but the graphics are poor!
Can’t you find on the net better graphics ressources?
A+
Xierra54
I’m sorry, that came off a bit rude.
The graphics are poor because I made the graphics myself, I’m sorry if the expectations you set were higher.
I wanted the game to be a retro-styled game.
I tried my best to not use online resources, the only things I used that I didn’t make were things I got from the GDevelop asset store.
Excuse me, i didn’t want to offense you.
Sorry!
A+
Xierra54
Fun game! I would suggest to change the background colour or the text to something brighter since they currently have a bad contrast which makes it too hard to read the text.
Definitely! Much better!
Hi all!
Yes it is better but i’m sure you can do more.
A+
Xierra54
1/4 packs complete, the second one is on its way, here’s a look at a card from the latest pack:
Because this update will take a while, I’m going to notify you of my completion of the update so you can take a guess when it will be out.
I think right now I’m about 15% percent done with the update.
Well I just got 2 diamonds in a row so now i have 3