Can you make it so instead of being able to select only two colors in “simple” mode being able to select as much colors as we want (to make gradient, like e.g. rainbow)? Currently only way to do so is to use multiple emitters and often results aren’t pretty, especially if emitters are created at runtime.
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The features displayed are the same that the features provided by the particle engine used by Game Develop. I guess that the only solution that I could implement would be to automatically create multiple emitters. In other words, it won’t be prettier than what you can do by creating multiple emitters.