Particle opacity over lifespan

Right now particles only have parameters for start and end opacity, but I want my gas particles to appear and disappear smoothly. At the moment I can only make them disappear abruptly or appear abruptly. Is there a way to get around this? Otherwise I think a “midpoint” parameter would be a useful feature to be added.

The only solution I can think of is changing the opacity of the particle emitter itself with a tween, but obviously this does not really solve the problem.


screenshot for viewing pleasure

There’s no way that I know of… for smoke clouds I’ve used a small start size so that they “balloon” and then fade out…

For your application it looks like starting at full opacity would be OK since there are a lot of particles being generated.

To me what you are asking for should not be dealt with particle emitter but only with some sprite object and tween opacity an choosing proper easing

Where maybe for your clouds you also want some timer before you start to tween them