Particles disable to save RAM

Hi Community, is there a way to disable particles,
when they are out of screen or far away to save RAM?

You can create and delete particles whenever you need them in the scene. Definitely best to not have hanging around unnecessarily. Just create and delete at will.

When an object is offscreen the object is not compute by the graphic card.
But the object persist in the game, for example if the position of this object change it’s computed, because it usefull.
You need use the behavior “Destroy when outside of the screen” attached to your particule object :slight_smile: