I would like to use the pathfinding behavior based on action points for my enemy ai. For example I want the enemies to move to the player. My plan is to find a path to the player and then stop the enemy when reaching a certain waypoint (e.g. 3 action points left = 3 waypoints).
Is there a way to get the current waypoint count on a path or maybe a function for knowing whenever a waypoint is reached (then i could add a +1 counter for every waypoint reached)?
Thanks in advance!