I am confused about the pause and game over pause? how I am going to do these altogether? how to keep difference between in them
Not sure about what you are talking about, but you can use a tips :
Instead of pausing the game, reduce the scale of time to 0.0001 for example. The game will be so slow that it will looks like a pause, and it doesn’t stop the events execution if you need for example to add a text object with the “game over” mention.
Does it answer your question ?
I just need to test When the time is right. I am just trying to figer how many Global variables i need before i start the game.