hello I have an issue where I have an attack that creates multiple projectiles on a timer this works how I want but I can’t work out how to pause the attack timer for a few seconds unpausing than back to pause ect?
instead of constant fire the attack timer should pause for a few seconds between fire
Not 100% sure what’s being shown in the screenshot, but note that your first event resets a scene timer “ghoulDtimer” which isn’t used throughout your events.