How about adding easy way to make pause in game? My proposition consist of two things:
Pause Game command which would take External Layout to be displayed which would then take control (all scene’s events and “spawned” layouts events will be paused).
Unpause Game command that would be used in aforementioned external layout to make game play again.
True, but when pause is an afterthought, it will pose problem and may introduce bugs unless some built-in way to do this like this one would be provided.
Good point, I think. And pause everything without set time scale to 0 is a big work to do (save the object’s forces, desactivate automatisms, pause animations and timers) but it can be done, right?
They should work, test collision and mouse over sprite detection has nothing to do with time